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外星人入侵Python代码

武飞扬头像
其实我不会编程
帮助1

在实现这个游戏的代码中,总共分成了以下的代码文件

学新通

  1. alien文件:

    import pygame
    from pygame.sprite import Sprite

    class Ship(Sprite):
        def __init__(self,ai_settings,screen):
            super().__init__()
            self.screen = screen
            self.ai_settings = ai_settings
            self.image = pygame.image.load("alien version/images/ship.bmp")
            self.rect = self.image.get_rect()
            self.screen_rect = screen.get_rect()

            self.rect.centerx = self.screen_rect.centerx
            self.rect.bottom = self.screen_rect.bottom

            self.center = float(self.rect.centerx)

            self.moving_right = False
            self.moving_left = False

        def update(self):
            if self.moving_right and self.rect.right < self.screen_rect.right:
                self.rect.centerx = 1
                self.center = self.ai_settings.ship_speed
            if self.moving_left and self.rect.left > 0:
                self.center -= self.ai_settings.ship_speed
            self.rect.centerx = self.center

        def blitme(self):
            self.screen.blit(self.image,self.rect)

        def center_ship(self):
            self.center = self.screen_rect.centerx

  2. alien invasion文件:

    import sys
    #模块sys用来退出游戏
    import pygame
    from settings import Setting
    from ship import Ship
    from alien import Alien
    from game_stats import GameStats
    from button import Button
    from scoreboard import Scoreboard

    #导入刚刚创建的设置类
    import game_functions as gf
    from pygame.sprite import Group

    def run_game():
        pygame.init()#初始化屏幕对象
        ai_settings = Setting()
        # 创建Setting类的实例,并存储在ai_settings变量中
        screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))#创建显示窗口
        #设置窗口标题
        pygame.display.set_caption("Alien Invasion")
        play_button = Button(ai_settings,screen,"Play")
        stats = GameStats(ai_settings)
        sb = Scoreboard(ai_settings, screen, stats)
        ship = Ship(ai_settings,screen)
        bullets = Group()
        aliens = Group()
        gf.create_fleet(ai_settings, screen, ship,aliens)

        #开始游戏的主循环
        #消息队列
        while True:
            gf.check_events(ai_settings, screen,stats,sb,play_button,ship,aliens, bullets)
            if stats.game_active:
                ship.update()
                gf.update_bullets(ai_settings, screen,stats,sb ,ship,aliens,bullets)
                gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets)

            gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,
                play_button)

    run_game()

  3. bullet文件:

    import pygame
    from pygame.sprite import Sprite

    class Bullet(Sprite):
        def __init__(self,ai_settings,screen,ship):
            super().__init__()
            self.screen = screen
            self.rect = pygame.Rect(0, 0, ai_settings.bullet_width,ai_settings.bullet_height)
            self.rect.centerx = ship.rect.centerx
            self.rect.top = ship.rect.top
            self.y = float(self.rect.y)

            self.color = ai_settings.bullet_color
            self.speed = ai_settings.bullet_speed

        def update(self):
            self.y -= self.speed
            self.rect.y = self.y

        def draw_bullet(self):
            pygame.draw.rect(self.screen, self.color, self.rect)
     

  4. button文件:

    import pygame.font

    class Button():
            def __init__(self,ai_settings,screen,msg):
                self.screen = screen
                self.screen_rect = screen.get_rect()

                self.width, self.height = 150,50
                self.button_color = (0,255,0)
                self.text_color = (255,255,255)
                self.font = pygame.font.SysFont(None, 36)

                self.rect = pygame.Rect(0,0,self.width,self.height)
                self.rect.center = self.screen_rect.center

                self.prep_msg(msg)

            def prep_msg(self,msg):
                self.msg_image = self.font.render(msg, True, self.text_color,
                    self.button_color)
                self.msg_image_rect = self.msg_image.get_rect()
                self.msg_image_rect.center = self.rect.center

            def draw_button(self):
                self.screen.fill(self.button_color,self.rect)
                self.screen.blit(self.msg_image,self.msg_image_rect)

  5. game_function文件:

    import sys
    import pygame
    from bullet import Bullet
    from alien import Alien
    from time import  sleep

    def check_keydown_events(event,ai_settings,screen,ship,bullets):
        if event.key == pygame.K_RIGHT:
            ship.moving_right = True
        elif event.key == pygame.K_LEFT:
            ship.moving_left = True
        elif event.key == pygame.K_SPACE:
            fire_bullets(ai_settings, screen, ship, bullets)
        elif event.key == pygame.K_q:
            sys.exit()

    def check_keyup_events(event,ship):
        if event.key == pygame.K_RIGHT:
            ship.moving_right = False
        elif event.key == pygame.K_LEFT:
            ship.moving_left = False

    def check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):
        for event in pygame.event.get():
            if event.type == pygame.quit:
                sys.exit()
            elif event.type ==pygame.KEYDOWN:
                check_keydown_events(event,ai_settings,screen,ship,bullets)
            elif event.type == pygame.KEYUP:
                check_keyup_events(event,ship)
            elif event.type == pygame.MOUSEBUTTONDOWN:
                mouse_x, mouse_y = pygame.mouse.get_pos()
                check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets, mouse_x, mouse_y)

    def check_play_button(ai_settings,screen,stats, sb,play_button,ship,aliens,bullets, mouse_x, mouse_y):
        button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)
        if button_clicked and not stats.game_active:

            ai_settings.initialize_dynamic_settings()
            pygame.mouse.set_visible(False)
            stats.reset_stats()
            stats.game_active = True

            sb.prep_score()
            sb.prep_high_score()
            sb.prep_level()
            sb.prep_ships()

            aliens.empty()
            bullets.empty()

            create_fleet(ai_settings,screen,ship,aliens)
            ship.center_ship

    def update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,
            play_button):
        screen.fill(ai_settings.bg_color)
        for bullet in bullets.sprites():
            bullet.draw_bullet()
        ship.blitme()
        aliens.draw(screen)
        sb.show_score()

        if not stats.game_active:
            play_button.draw_button()

        pygame.display.flip()

    def update_bullets(ai_settings, screen,stats,sb,ship ,aliens,bullets):
        bullets.update()

        for bullet in bullets.copy():
            if bullet.rect.bottom <= 0:
                bullets.remove(bullet)


        check_bulleet_alien_collisions(ai_settings, screen,stats,sb,ship ,aliens,bullets)
    def fire_bullets(ai_settings, screen, ship,bullets):
        if len(bullets) < ai_settings.bullets_allowed:

            new_bullet = Bullet(ai_settings, screen, ship)
            bullets.add(new_bullet)

    def check_bulleet_alien_collisions(ai_settings, screen,stats,sb, ship,
            aliens, bullets):
        collisions = pygame.sprite.groupcollide(bullets, aliens, True, True)
        if collisions:
            for aliens in collisions.values():
                stats.score = ai_settings.alien_points * len(aliens)
                sb.prep_score()
            check_high_score(stats,sb)
        if len(aliens) == 0:
            bullets.empty()
            ai_settings.increase_speed()

            stats.level =1
            sb.prep_level()

            create_fleet(ai_settings, screen, ship, aliens)

    def create_fleet(ai_settings,screen,ship,aliens):
        alien = Alien(ai_settings, screen)
        number_aliens_x = get_number_aliens_x(ai_settings, alien.rect.width)
        number_rows = get_number_rows(ai_settings, ship.rect.height, alien.rect.height)

        for row_number in range(number_rows):
            for alien_number in range(number_aliens_x):
                create_alien(ai_settings, screen, aliens, alien_number,row_number)


    def get_number_aliens_x(ai_settings,alien_width):
        available_space_x = ai_settings.screen_width - 3.5 * alien_width
        number_aliens_x = int(available_space_x / (5 * alien_width))
        return number_aliens_x

    def create_alien(ai_settings,screen,aliens,alien_number,row_number):
        alien = Alien(ai_settings, screen)
        alien_width = alien.rect.width
        alien.x = alien_width 2 * alien_width * alien_number
        alien.rect.x = alien.x
        alien.rect.y = alien.rect.height 2*alien.rect.height * row_number
        aliens.add(alien)

    def get_number_rows(ai_settings, ship_height,alien_height):
        avaiable_space_y = ai_settings.screen_height - (3*alien_height) - ship_height
        number_rows = int(avaiable_space_y / (2 * alien_height))
        return  number_rows

    def update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets):
        check_fleet_edges(ai_settings,aliens)
        aliens.update()

        if pygame.sprite.spritecollideany(ship,aliens):
            ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
        check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets)

    def check_fleet_edges(ai_settings, aliens):
        for alien in aliens.sprites():
            if alien.check_edges():
                change_fleet_direction(ai_settings,aliens)
                break

    def change_fleet_direction(ai_settings, aliens):
        for alien in aliens.sprites():
            alien.rect.y = ai_settings.fleet_drop_speed
        ai_settings.fleet_direction *= -1

    def ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets):
        if stats.ship_left >0:
            stats.ship_left -=1
            sb.prep_ships()
            aliens.empty()
            bullets.empty()
            create_fleet(ai_settings,screen,ship,aliens)
            ship.center_ship()

            sleep(0.5)
        else:
            stats.game_active = False
            pygame.mouse.set_visible(True)

    def check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets):
        screen_rect = screen.get_rect()
        for alien in aliens.sprites():
            if alien.rect.bottom >= screen_rect.bottom:
                ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
                break

    def check_high_score(stats, sb):
        if stats.score > stats.high_score:
            stats.high_score = stats.score
            sb.prep_high_score()

  6. game_stats文件:

    class GameStats():
        def __init__(self,ai_settings):
            self.ai_settings = ai_settings
            self.reset_stats()
            self.high_score = 0
            self.game_active = False

        def reset_stats(self):
            self.ship_left = self.ai_settings.ship_limit
            self.level = 1
            self.score = 0

  7. scoreboard文件:

    import pygame.font
    from pygame.sprite import Group
    from ship import Ship

    class Scoreboard():
        def __init__(self,ai_settings, screen, stats):
            self.screen = screen
            self.screen_rect = screen.get_rect()
            self.ai_settings = ai_settings
            self.stats = stats

            self.text_color = (30,30,30)
            self.font = pygame.font.SysFont(None,24)

            self.prep_score()
            self.prep_high_score()
            self.prep_level()
            self.prep_ships()


        def prep_score(self):
            rounded_score = int(round(self.stats.score, -1))
            score_str = "{:,}".format(rounded_score)
            self.score_image = self.font.render(score_str,True,
                                            self.text_color,
                                            self.ai_settings.bg_color)

            self.score_rect = self.score_image.get_rect()
            self.score_rect.right = self.screen_rect.right - 20
            self.score_rect.top = 20

        def show_score(self):
            self.screen.blit(self.score_image,self.score_rect)
            self.screen.blit(self.high_score_image,self.high_score_rect)
            self.screen.blit(self.level_image,self.level_rect)
            self.ships.draw(self.screen)


        def prep_high_score(self):
            high_score = int(round(self.stats.high_score,-1))
            high_score_str = "{:,}".format(high_score)
            self.high_score_image = self.font.render(high_score_str,
                                                True,self.text_color,
                                                self.ai_settings.bg_color)

            self.high_score_rect = self.high_score_image.get_rect()
            self.high_score_rect.centerx = self.screen_rect.centerx
            self.high_score_rect.top = self.score_rect.top

        def prep_level(self):
            self.level_image = self.font.render(str(self.stats.level),True,
                    self.text_color,self.ai_settings.bg_color)

            self.level_rect = self.level_image.get_rect()
            self.level_rect.right = self.score_rect.right
            self.level_rect.top = self.score_rect.bottom 10

        def prep_ships(self):
            self.ships = Group()
            for ship_number in range(self.stats.ship_left):
                ship = Ship(self.ai_settings,self.screen)
                ship.rect.x = 10 ship_number * ship.rect.width
                ship.rect.y = 10
                self.ships.add(ship)

  8. setting文件:

    class Setting():
        def __init__ (self):
            #屏幕设置
            self.screen_width = 1200
            self.screen_height = 800
            self.bg_color = (230,230,230)
            self.ship_speed = 1.5
            self.ship_limit = 3


            self.bullet_width = 3
            self.bullet_height = 15
            self.bullet_color = 60,60,60
            self.bullets_allowed = 3


            self.fleet_drop_speed = 10

            self.speedup_scale = 1.1
            self.initialize_dynamic_settings()

            self.score_scale = 1.5

        def initialize_dynamic_settings(self):
            self.ship_speed = 1.5
            self.bullet_speed = 1
            self.alien_speed_factor = 0.2
            self.fleet_direction = 1
            self.alien_points = 5 #击落一个外星人得分五分

        def increase_speed(self):
            self.ship_speed *= self.speedup_scale
            self.bullet_speed *= self.speedup_scale
            self.alien_speed_factor *= self.speedup_scale

            self.alien_points = int(self.alien_points * self.score_scale)

  9. ship文件:

    import pygame
    from pygame.sprite import Sprite

    class Ship(Sprite):
        def __init__(self,ai_settings,screen):
            super().__init__()
            self.screen = screen
            self.ai_settings = ai_settings
            self.image = pygame.image.load("alien version/images/ship.bmp")
            self.rect = self.image.get_rect()
            self.screen_rect = screen.get_rect()

            self.rect.centerx = self.screen_rect.centerx
            self.rect.bottom = self.screen_rect.bottom

            self.center = float(self.rect.centerx)

            self.moving_right = False
            self.moving_left = False

        def update(self):
            if self.moving_right and self.rect.right < self.screen_rect.right:
                self.rect.centerx = 1
                self.center = self.ai_settings.ship_speed
            if self.moving_left and self.rect.left > 0:
                self.center -= self.ai_settings.ship_speed
            self.rect.centerx = self.center

        def blitme(self):
            self.screen.blit(self.image,self.rect)

        def center_ship(self):
            self.center = self.screen_rect.centerx

注:在这里面导入的照片路径肯定与你们自己的不一样,这个需要自己去复制图片的路径,其他的代码跟我的一样就行

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